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Download William Stallings Computer Software Engineering: a Practitioners View (2nd edition) pdf, txt download book ebooks free .Q:

Reusing interface or not

I have the following scenario:
public interface IRenderer
{
void Render();
}

public class GraphicsRenderer : IRenderer
{
public void Render()
{

}
}

public class GameObjectRenderer : IRenderer
{

}

// this is in the Client of some class – so I do not want to make this class generic,
// because I want the Client to decide which renderer to use.

public class Client
{

public void DoSomething()
{
IRenderer renderer = GetRenderer();
renderer.Render();
}
}

I see two possibilities to solve this:

Treat the “renderer” as a generic and force the client to choose a concrete implementation. But this would probably be more or less “best practice”
A little bit more, because now Client is not sure, which renderer to use. But from what I know I would always use interface there, and than make specific implementations using inheritance, so Client can always keep decision on which renderer it wants to use.

In my opinion, I would go for 2, because 2. would be more flexible.
Am I right?

A:

You should ideally put the decision in to the Client, but
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